Wednesday, March 22, 2006

16x16 blocks?

The blocks in the demo seem awfully small. So I increased the size from 8x8 to 16x16. They seem a little too big now. I almost want to make them 16x16 with part invisible so it looks 12x12, even though that wouldn't fit evenly in the vertical direction. What size is best?

Here are two screen shots:

8x8 blocks 16x16 blocks
(Note: these are pixel-accurate, not necessarily size-accurate. On my 15.4-inch widescreen (16:10) laptop monitor, it looks about the same size as my GBA screen at 1280x800. Your mileage may vary. Void where prohibited. An actual GBA screen is 61.2 mm x 40.8 mm = 2.41" x 1.61".)

16x16 demo

3 Comments:

Blogger Dave said...

Both look fine, but they need a tree.

22 March, 2006 22:21  
Blogger dekarguy said...

Just tried both on my GBA, I would say that the 16x16 one is a lot easier to work with.

What you may want to do to achieve a 12x12 look is to have 16x16 with the bottom 4 pixel's transparent and the left/right pixels transition to the next set.

I.E.

12B4W 8W8B 4B12W repeat

Just a thought

23 March, 2006 00:15  
Blogger Gerard Green said...

Rather than having 4 pixels of transition on the side, I was thinking of having 4 pixels transparent and have another sprite overlap the transparent part (since it won't always be bwbwbwbw in the final game).

23 March, 2006 03:53  

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