16x16 blocks?
The blocks in the demo seem awfully small. So I increased the size from 8x8 to 16x16. They seem a little too big now. I almost want to make them 16x16 with part invisible so it looks 12x12, even though that wouldn't fit evenly in the vertical direction. What size is best?
Here are two screen shots:

(Note: these are pixel-accurate, not necessarily size-accurate. On my 15.4-inch widescreen (16:10) laptop monitor, it looks about the same size as my GBA screen at 1280x800. Your mileage may vary. Void where prohibited. An actual GBA screen is 61.2 mm x 40.8 mm = 2.41" x 1.61".)
16x16 demo
Here are two screen shots:


(Note: these are pixel-accurate, not necessarily size-accurate. On my 15.4-inch widescreen (16:10) laptop monitor, it looks about the same size as my GBA screen at 1280x800. Your mileage may vary. Void where prohibited. An actual GBA screen is 61.2 mm x 40.8 mm = 2.41" x 1.61".)
16x16 demo
3 Comments:
Both look fine, but they need a tree.
Just tried both on my GBA, I would say that the 16x16 one is a lot easier to work with.
What you may want to do to achieve a 12x12 look is to have 16x16 with the bottom 4 pixel's transparent and the left/right pixels transition to the next set.
I.E.
12B4W 8W8B 4B12W repeat
Just a thought
Rather than having 4 pixels of transition on the side, I was thinking of having 4 pixels transparent and have another sprite overlap the transparent part (since it won't always be bwbwbwbw in the final game).
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